FX Fighter | |
---|---|
Developer(s) | Argonaut Software |
Publisher(s) | GTE Entertainment |
Producer(s) | Jerry Albright, Nick Halstead |
Designer(s) | Jaid Mindang, Gary O'Connell |
Programmer(s) | Simon Hargrave, Steve Thompson |
Composer(s) | Martin Gwynn Jones, Justin Scharvona |
Engine | BRender[3] |
Platform(s) | MS-DOS |
Release | June 16, 1995[1][2] |
Genre(s) | Fighting |
Mode(s) | Single-player, multiplayer |
FX Fighter is a 3D fighting game for MS-DOS. It was developed by Argonaut Software and published by GTE Entertainment in June 1995. It is an early realtime 3D fighter, originally meant for Super NES using the Super FX chip, on which Argonaut was collaborating together with Nintendo. OEM versions have support for 3D acceleration, bundled with 3D graphics accelerator cards such as the Diamond Monster 3D.[4] A sequel, FX Fighter Turbo, was released in 1996.
This game has no relation to Hudson Soft's cancelled FX Fighter for PC-FX which was conceived around the same time.[5]
NEW!//FX Fighter//CD-ROM//The ultimate PC fighting game.//