Faceware Technologies

Faceware Technologies
FormerlyImage Metrics
IndustryEntertainment, software development
Founded2012
ProductsFacial Animation and Motion Capture (MoCap) Technology
Websitefacewaretech.com

Faceware Technologies is a facial animation and motion capture development company in America.[1][2] The company was established under Image Metrics and became its own company at the beginning of 2012.[3][4]

Faceware produces software used to capture an actor's performance and transfer it onto an animated character, as well as the hardware needed to capture the performances.[5] The software line includes Faceware Analyzer, Faceware Retargeter, and Faceware Live.[6][7]

Faceware software is used by film studios and video game developers including Rockstar Games, Bungie, Cloud Imperium Games, and 2K in games such as Grand Theft Auto V, Destiny, Star Citizen, and Halo: Reach.[6][8][9][10][11][12]

Through its application in the video game industry, Faceware won the Develop Award while it was still part of Image Metrics for Technical Innovation in 2008.[13] It won the Develop Award again for Creative Contribution: Visuals in 2014.[14] Faceware received Best of Show recognition at the Game Developers Conference 2011 in San Francisco[15] as well as Computer Graphics World's Silver Edge Award at SIGGRAPH 2014[16] and 2016.[17] Faceware won the XDS Gary Award in 2016 for its contributions to the Faceware-EA presentation at the 2016 XDS Summit.

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  11. ^ Alex Osborn. "Interview: Faceware's Peter Busch Talks Motion Capture for Destiny". Game Revolution. Retrieved May 6, 2015.
  12. ^ "Cloud Imperium Games Adds Faceware Player-Driven Facial Animation To 'Star Citizen'". Tom's Hardware. 2017-08-25. Retrieved 2017-08-26.
  13. ^ "Develop Awards 2008". Games Industry. July 31, 2008. Retrieved April 21, 2015.
  14. ^ Rob Crossley (August 11, 2011). "'Your face is animation's future' - Image Metrics". Develop. Retrieved May 6, 2015.
  15. ^ David Scarpitta (April 14, 2011). "Image Metrics' FACEWARE 3.0 Named 'Best of Show' at GDC 2011". Das Reviews. Retrieved April 20, 2015.
  16. ^ "CGW Announces Silver Edge Winners from SIGGRAPH 2014". CGW. August 20, 2014. Retrieved April 20, 2015.
  17. ^ "Computer Graphics World Selects SIGGRAPH 2016 Best of Show | Computer Graphics World". www.cgw.com. Retrieved 2016-12-13.