A falling-sand game is a genre of video game and a sub-genre of sandbox games which typically utilize a two-dimensional particle or cellular automaton based game engine to simulate various materials interacting in a sandbox environment.
In falling-sand games, the user can interact with (e.g. place and remove) particles on a canvas which can interact with other particles in various ways, which can lead to complex emergent behaviour.[1] As sandbox games, they generally have an emphasis on free-form gameplay, relaxed rules, and minimal goals.[2]
Despite the name, falling-sand games typically contain a multitude of materials besides sand, often called "elements".[citation needed]