Far Cry Primal

Far Cry Primal
Developer(s)Ubisoft Montreal[a]
Publisher(s)Ubisoft
Director(s)
  • Jean-Christophe Guyot
  • Thomas Simon
Producer(s)Vincent Pontbriand
Programmer(s)
  • David Robillard
  • Jean-Philippe Harvey
Artist(s)Mickael Labatt
Writer(s)
  • Jean-Sébastien Decant
  • Ian Ryan
  • Kevin Shortt
Composer(s)Jason Graves
SeriesFar Cry
EngineDunia 2
Platform(s)
Release
  • PlayStation 4, Xbox One
  • February 23, 2016
  • Windows
  • March 1, 2016
  • Google Stadia
  • May 17, 2022
Genre(s)Action-adventure
Mode(s)Single-player

Far Cry Primal is a 2016 action-adventure game developed by Ubisoft Montreal and published by Ubisoft. It is the tenth installment in the Far Cry series. Set during prehistoric times, the game follows the story of Takkar, who starts off as an unarmed hunter but will rise to become the leader of a tribe, using his special gift of taming animals. Primal adapts the traditional Far Cry formula to its prehistoric setting, replacing modern firearms with primitive weapons like spears, clubs, and bows and arrows, and allowing players to summon animal companions during battles. Everyday survival is a key aspect of the gameplay, as players have to watch out for both natural predators and rival tribesmen.

Far Cry Primal was released worldwide for the PlayStation 4 and Xbox One on February 23, 2016, Windows on March 1, 2016, and for Google Stadia on May 17, 2022.[1] It received generally positive reviews from critics, who praised the concept, setting, world design, and the animal-taming mechanic. Criticism targeted the limited choice of weapons, the story, and what was considered a lack of innovation.


Cite error: There are <ref group=lower-alpha> tags or {{efn}} templates on this page, but the references will not show without a {{reflist|group=lower-alpha}} template or {{notelist}} template (see the help page).

  1. ^ "This Week on Stadia: MAY we offer you some games?". community.stadia.com. May 17, 2022. Archived from the original on September 29, 2022. Retrieved June 22, 2022.