Fast approximate anti-aliasing

Fast approximate anti-aliasing (FXAA) is a screen-space anti-aliasing algorithm created by Timothy Lottes at Nvidia.[1]

FXAA 3 is released under a public domain license. A later version, FXAA 3.11, is released under a 3-clause BSD license.[2]

  1. ^ Lottes, Timothy (February 2009). "FXAA" (PDF). NVIDIA. Retrieved 29 September 2012.
  2. ^ "opengl - Using NVidia FxAA in my code: Whats the licensing model?". Stack Overflow.