Fatal Frame III: The Tormented | |
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Developer(s) | Tecmo |
Publisher(s) |
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Director(s) | Makoto Shibata |
Producer(s) | Keisuke Kikuchi |
Programmer(s) | Kenishi Asami |
Artist(s) | Hiromi Gyota Hiroyuki Yazaki Kiyotaka Sugiyama |
Writer(s) | Makoto Shibata Tsuyoshi Iuchi |
Composer(s) | Ayako Toyoda |
Series | Fatal Frame |
Platform(s) | PlayStation 2 |
Release | |
Genre(s) | Survival horror, photography |
Mode(s) | Single-player |
Fatal Frame III: The Tormented[a] is a survival horror video game developed by Tecmo for the PlayStation 2. The third entry in the Fatal Frame series, it was published by Tecmo in 2005 in Japan and North America, and by Take-Two Interactive in Europe in 2006. Set after the events of the first two games, the story revolves around three characters who lost loved ones and are drawn into the supernatural Manor of Sleep. The gameplay revolves around exploring the Manor and tackling hostile ghosts using the Camera Obscura. Each character has different strengths and weaknesses, such as stronger attack or stealth elements.
Beginning development after Fatal Frame II: Crimson Butterfly (2003), Fatal Frame III was planned as the series' final entry for PS2. Makoto Shibata and Keisuke Kikuchi returned as director and producer, Tsuyoshi Iuchi as lead writer, and Tsuki Amano to write and perform the theme song. The concept and scenario were based on Shibata's nightmares, with the theme of horror emerging from the familiar. Sales met Tecmo's expectations, and it saw positive reviews from journalists. Praise went to its atmosphere and story, but many faulted a lack of innovation in its gameplay.
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