Fate/unlimited codes | |
---|---|
Developer(s) | Type-Moon (original concept) Cavia (planner) Eighting (developer) |
Publisher(s) | Capcom |
Composer(s) | Masaharu Iwata Manabu Namiki Mitsuhiro Kaneda Kimihiro Abe Azusa Chiba Noriyuki Kamikura Yoshimi Kudo |
Engine | RenderWare |
Platform(s) | Arcade, PlayStation 2, PlayStation Portable |
Release | Arcade
|
Genre(s) | Fighting game |
Mode(s) | Single-player, multiplayer |
Arcade system | Namco System 246 |
Fate/unlimited codes is a fighting game planned by Cavia, developed by Eighting, and published by Capcom.[1] It was released in Japan for arcades on June 11, 2008, and for the PlayStation 2 on December 18, 2008.[2][3] An enhanced port was released for the PlayStation Portable in Japan on June 18, 2009, and was subsequently released digitally on the PlayStation Store in North America and Europe on September 3 and 10, 2009, respectively.[4][5]
Based on the visual novel Fate/stay night, the player is given option of playing as each of its characters during battles. The idea of a fighting game existed since 2003, but it faced multiple issues until its release in 2008. Kinoko Nasu and other staff members from the visual novel worked alongside the developers to retell its events in the form of fights as seen between mages known as Masters and spirits known as Servants. This game also marks the first appearance of the Servant Saber Lily based on a design from Saber used in the visual novel during its Unlimited Blade Works storyline. The soundtrack of the game was performed by Basiscape.
The game was received with positive sales in Japan and obtained generally positive critical response in Western regions, earning a 72 out of 100 in Metacritic. Reviewers praised the balanced gameplay mechanics but criticized its presentation as it might confuse newcomers to the franchise. The game was often compared with the game Soulcalibur: Broken Destiny.