Fate of the World

Fate of the World
Developer(s)Red Redemption Ltd
Publisher(s)
  • Red Redemption Ltd
  • Lace Mamba Global (EU)
Producer(s)
  • Gobion Rowlands
  • Klaude Thomas
Designer(s)
  • Matthew Miles Griffiths
  • Amy O'Neil
  • Ian Roberts
Programmer(s)
  • Richard Falconer
  • Sam Morris
  • Robin Tregaskis
Artist(s)
  • Carla Rylance
Composer(s)Richard Jacques
Engine
Platform(s)
Release
  • NA: 28 February 2011 (PC)
  • NA: 29 September 2011 (MAC)
Genre(s)Global warming game
Mode(s)Single player

Fate of the World is a 2011 global warming game developed and published by Red Redemption. It features several scenarios, based on actual scientific research, in which the player is put in charge of a fictional international organization managing social, technological and environmental policies. The goals of the scenarios range from improving living conditions in Africa, to preventing catastrophic climate change, to exacerbating it.[1] It is quickly followed by an expansion pack called Fate of the World: Tipping Point, released in late 2011. The climate prediction models for the game are the work of Myles Allen, the head of the Climate Dynamics group at the University of Oxford.[2]

  1. ^ Jack Arnott (31 October 2010). "Fate of the World [Beta] - review". The Guardian. Retrieved 21 February 2016.
  2. ^ "Changing the 'Fate of the World'"