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Filmation is the name of the isometric graphics engine employed in a series of games developed by Ultimate Play the Game during the 1980s, primarily on the 8-bit ZX Spectrum platform, though various titles also appeared on the BBC Micro, Amstrad CPC, MSX and Commodore 64 platforms.
The Filmation engine allowed the creation of 3D flip-screen environments and was designed to be used for platform-based arcade adventures. Player characters could move in four diagonal (from the player's perspective) directions, were able to jump over or onto obstacles, and could even push objects around the game environment.