Final Fantasy Agito

Final Fantasy Agito
Developer(s)
Publisher(s)Square Enix
Director(s)Masayasu Nishida
Producer(s)Hajime Tabata
Designer(s)Kensuke Shimoda
Artist(s)Sayoko Hoshino
Composer(s)Takeharu Ishimoto
Series
EngineUnity
Platform(s)iOS, Android
Release
  • JP: May 14, 2014
Genre(s)Role-playing
Mode(s)Single-player, multiplayer

Final Fantasy Agito (Japanese: ファイナルファンタジーアギト, Hepburn: Fainaru Fantajī Agito) was a role-playing video game developed and published by Square Enix for mobile devices. The game's story was set in the universe of Final Fantasy Type-0, and was an entry in the Fabula Nova Crystallis subseries. A downloadable episodic game similar to Final Fantasy Dimensions, it featured a turn-based combat system encouraging both single-player exploration and multiplayer combat. There was a day-night cycle tied to the real-world time of day, and it featured a social element whereby talking with and befriending certain characters advanced the player's ranking in the game.

The game, which acted as a companion to Type-0, was set in the world of Orience during a time of war between its four nations. The story was seen through the eyes of a player-created Cadet entering the Rubrum Magical Academy during a time of war, and chosen to become the Agito, a figure destined to save Orience from destruction. The original protagonists of Type-0 appeared in different roles and acted as secondary characters. The story was intended to be played repeatedly, tying into the nature of the game's world and the eventual culmination of a player becoming the Agito.

The game was developed around director Hajime Tabata's original concept for Final Fantasy Type-0 as a mobile game which would give players easy access to a universe within the Fabula Nova Crystallis series and would be influenced by player choice. The title stems from Type-0's earlier title Final Fantasy Agito XIII. Many of Type-0's staff returned, with Takeharu Ishimoto composing new music for the title, and former level designer Masayasu Nishida and texture artist Sayoko Hoshino returning respectively as producer and art director.

The game came online in May 2014, and remained active until its servers were shut down in November the following year. Upon release in Japan, the game had 500,000 registered users within a week, and one million by November of the same year, but apparently numbers dropped after later negative impressions. Japanese and Western journalists were positive at its release. The game did not continue in its current form, and was replaced by a new version. Planned versions for the PlayStation Vita and Windows devices were scrapped, along with an announced localization. Its successor, an online multiplayer game titled Final Fantasy Awakening, was released in 2016.