Final Fantasy Crystal Chronicles | |
---|---|
Genre(s) | Action role-playing, action-adventure, city-building, tower defense |
Developer(s) | Square Enix[a] |
Publisher(s) | Square Enix[b] |
Creator(s) | Akitoshi Kawazu |
Platform(s) | Android, iOS, GameCube, Nintendo DS, Nintendo Switch, PlayStation 4, Wii |
First release | Final Fantasy Crystal Chronicles August 8, 2003 |
Latest release | Final Fantasy Crystal Chronicles: Remastered Edition August 27, 2020 |
Parent series | Final Fantasy |
Final Fantasy Crystal Chronicles[c] is a series of video games within the Final Fantasy franchise developed by Square Enix. Beginning in 2003 with the game for the GameCube, the series has predominantly been released on Nintendo gaming hardware and covers multiple genres, including action role-playing. The Crystal Chronicles series takes place in an unnamed world inhabited by four tribes. Recurring themes include creating objects from memory and the importance of family. The gameplay, which has always been aimed at as wide an audience as possible within a genre, generally involves either multiple players or a large group working together.
Since its inception, the series has been supervised by Akitoshi Kawazu, known for his work on both the Final Fantasy and SaGa series. Recurring staff include composer Kumi Tanioka, who created the series's distinctive medieval-influenced music; Toshiyuki Itahana, who worked on the art design and directed The Crystal Bearers; and Yasuhisa Izumisawa, lead artist for Echoes of Time and the two titles released through the WiiWare service. Reception of the series as a whole has been positive, with many noting its experimental nature and the first game's unconventional multiplayer mechanics.
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