Final Fantasy Crystal Chronicles: My Life as a King | |
---|---|
Developer(s) | Square Enix |
Publisher(s) | Square Enix |
Director(s) | Kenichiro Yuji |
Producer(s) | Toshiro Tsuchida |
Designer(s) | Kenichiro Yuji |
Artist(s) | Yasuhisa Izumisawa |
Writer(s) | Motomu Toriyama Nanako Saitoh |
Composer(s) | Kumi Tanioka |
Series | Final Fantasy (main) Crystal Chronicles (sub) |
Platform(s) | Wii |
Release | |
Genre(s) | City-building |
Mode(s) | Single-player |
Final Fantasy Crystal Chronicles: My Life as a King[a] is a video game developed for the WiiWare service of the Wii console by Square Enix. Square Enix decided to make a game for the WiiWare service that would be high profile, and it was decided that the game would be a simulation game and, later in development, a Final Fantasy title.
The game is a city-building game set in the world of the action RPG Final Fantasy Crystal Chronicles and is the third title in the series of the same name. Following the events of the first Crystal Chronicles game, the son of a king who lost his kingdom during that game establishes a new one and sets about creating a peaceful and prosperous land.
A WiiWare launch title in all regions, it was released on March 25, 2008, in Japan, May 12 in North America, and May 20 in Europe. Reviews of the game were generally favorable, and it has been seen as one of the most innovative games released on the WiiWare service. A follow-up, Final Fantasy Crystal Chronicles: My Life as a Darklord, was released in 2009, and is a tower defense game that was also met with positive reviews.
Cite error: There are <ref group=lower-alpha>
tags or {{efn}}
templates on this page, but the references will not show without a {{reflist|group=lower-alpha}}
template or {{notelist}}
template (see the help page).