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Final Fight: Streetwise | |
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Developer(s) | Capcom Production Studio 8 (PS2) Secret Level (Xbox) |
Publisher(s) | Capcom |
Director(s) | Yoshiaki Hatano |
Producer(s) | Tom Sekine |
Designer(s) | Dave Ralston Joe Spataro Michael Alexander Cecil Carthen Jr. Eric Luther |
Programmer(s) | Tetsuya Sakashita Narayanan Vaidyanathan Keith Weatherly Joey Chang |
Artist(s) | John Hayes |
Writer(s) | Dave Ralston Gerardo Enzo Sprigg Trent Kaniuga |
Composer(s) | Brad Fotsch |
Series | Final Fight |
Platform(s) | PlayStation 2, Xbox |
Release | |
Genre(s) | Beat 'em up, action-adventure |
Mode(s) | Single-player, multiplayer |
Final Fight: Streetwise is a 2006 3D beat-'em-up produced by Capcom, released in North America and the PAL region for the PlayStation 2 and Xbox. It was developed by the American team of Capcom Production Studio 8 (the developers of Final Fight Revenge and the Maximo series). It is the sixth and final game of the Final Fight series as well as the only Final Fight video game to not be released in Japan.
The game returned the series to its beat-'em-up roots, casting players as Kyle Travers, brother of Cody from the first game. Series regulars Haggar and Guy also make appearances in the game's story mode, which has Kyle battling a maniacal priest named Father Bella and the illegal drug "glow".