Fluid animation

An example of a liquid animation generated through simulation

Fluid animation refers to computer graphics techniques for generating realistic animations of fluids such as water and smoke.[1] Fluid animations are typically focused on emulating the qualitative visual behavior of a fluid, with less emphasis placed on rigorously correct physical results, although they often still rely on approximate solutions to the Euler equations or Navier–Stokes equations that govern real fluid physics. Fluid animation can be performed with different levels of complexity, ranging from time-consuming, high-quality animations for films, or visual effects, to simple and fast animations for real-time animations like computer games.[2]

  1. ^ Bridson, Robert. Fluid Simulation for Computer Graphics (2nd ed.). CRC Press.
  2. ^ Mastin, Gary A.; Watterberg, Peter A.; Mareda, John F. (March 1987). "Fourier Synthesis of Ocean Scenes" (PDF). IEEE Computer Graphics and Applications. 7 (3): 16–23. doi:10.1109/MCG.1987.276961. S2CID 1330805. Archived from the original (PDF) on 2016-03-05. Retrieved 2014-08-31.