Original author(s) | AMD |
---|---|
Developer(s) | AMD |
Initial release | 19 March 2015 |
Stable release | FreeSync 2.0
/ 3 January 2017 |
Operating system | Windows, Linux, Xbox One, Xbox Series X/S |
License | Open standard, royalty-free |
Website | [1] |
FreeSync is an adaptive synchronization technology for LCD and OLED displays that support a variable refresh rate aimed at avoiding tearing and reducing stuttering caused by misalignment between the screen's refresh rate and the content's frame rate.[1][2]
FreeSync was developed by AMD and first announced in 2014 to compete against Nvidia's proprietary G-Sync.[3] It is royalty-free, free to use, and has no performance penalty.[4]