Front Mission 4

Front Mission 4
North American cover art
Developer(s)Square Enix Product Development Division 6[1]
Publisher(s)Square Enix
Director(s)Toshiro Tsuchida
Producer(s)Toshiro Tsuchida
Artist(s)Yusuke Naora
Composer(s)Hidenori Iwasaki
Ryo Yamazaki
SeriesFront Mission
Platform(s)PlayStation 2
Release
  • JP: December 18, 2003
  • NA: June 15, 2004
Genre(s)Tactical role-playing game
Mode(s)Single-player

Front Mission 4, also known in Japan as Front Mission Fourth,[a] is a tactical role-playing game developed and published by Square Enix Co., Ltd. as the fourth main entry and sixth entry overall in the Front Mission series. Like other Front Mission titles, Front Mission 4 is part of a serialized storyline that follows the stories of various characters and their struggles involving mecha known as wanzers.[2]

The game takes place in 2096, 6 years before the events of Front Mission 2. Superstates compete for the world's resources, and two individuals are sent to investigate when five bases of one nation are attacked unprovoked by persons unknown. The game was developed to sound different musically than previous titles, with South American instruments like the pan flute were used to compose a more dynamic musical structure.

The title was the top selling game of Christmas 2003 in Japan and sold over 160,000 copies. It received generally positive reviews, highlighting the high production values and customization of mechs for combat, but also cited the game's high level of difficulty and complexity.

  1. ^ Winkler, Chris (2003). "Square Enix Talks Current Status". RPGFan. Archived from the original on 2012-03-22. Retrieved 2007-08-01.
  2. ^ Dengeki, ed. (February 2004). "100 Year History of Front Mission". Dengeki GAMES (in Japanese). No. February 2004 Special Edition. MediaWorks.


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