Frontier: Elite II

Frontier: Elite II
DOS cover art for Frontier: Elite II
Developer(s)David Braben
Publisher(s)GameTek
Konami
Designer(s)David Braben
Programmer(s)
Composer(s)David Lowe
SeriesElite
Platform(s)Amiga, Amiga CD32, Atari ST, DOS
Release
  • WW: 29 October 1993[1]
Genre(s)Space trading and combat simulator
Mode(s)Single player
Amiga floppy disks (German version)

Frontier: Elite II is a space trading and combat simulator video game written by David Braben and published by GameTek and Konami in October 1993 and released on the Amiga, Atari ST and DOS. It is the first sequel to the seminal game Elite from 1984.

The game retains the same principal component of Elite, namely open-ended gameplay, and adds realistic physics and an accurately modelled galaxy.

Frontier: Elite II had a number of firsts to its name.[2] It was the first game to feature procedurally generated star systems. These were generated by the game aggregating the mass of material within an early solar system into planets and moons that obey the laws of physics, but which have slightly randomised material distribution in order to ensure each system's uniqueness.[2]

It was followed by Frontier: First Encounters in 1995 and Elite Dangerous in 2014.

  1. ^ "Frontier: Elite II official page". 2007. Archived from the original on 23 September 2010. Retrieved 2 July 2010.
  2. ^ a b "Guinness World Records - First use of procedural generation in a video game".