Frontier: First Encounters

Frontier: First Encounters
Cover art
Developer(s)Frontier Developments
Publisher(s)GameTek
Director(s)David Braben
Programmer(s)
Writer(s)
  • David Braben
  • Manda Scott
Composer(s)David Lowe
SeriesElite
Platform(s)DOS, Windows, Linux, Mac OS X
ReleaseApril 1995
Genre(s)Space trading and combat simulator
Mode(s)Single-player

Frontier: First Encounters is a 1995 space trading and combat simulator video game developed by Frontier Developments and published by GameTek for DOS. The player pilots a spaceship through a universe pursuing trading, combat and other missions.

First Encounters was the first game to use procedural texturing to generate the vegetation, snow and other features on the planet surfaces.[1] Mountain ranges, cliffs and alien landscapes and visual effects all contributed to the atmosphere of the game.

The third game in the Elite series, it is the direct sequel to Frontier: Elite II, and was followed by Elite Dangerous in 2014.

  1. ^ "Guinness World Records - First use of procedural generation in a video game".