Full Auto

Full Auto
Developer(s)Pseudo Interactive
Publisher(s)Sega
Designer(s)John Harley
Miles Holmes
Programmer(s)Jason Hasenbuhler
Artist(s)Janice Hertel
D. Noel Keshwar
Composer(s)Michelle Frey
Platform(s)Xbox 360
Release
  • EU: February 10, 2006
  • NA: February 14, 2006
  • AU: March 23, 2006[1]
Genre(s)Vehicular combat, racing
Mode(s)Single player, multiplayer

Full Auto is a 2006 vehicular combat racing game for the Xbox 360 developed by Pseudo Interactive and published by Sega. The game was originally developed by Pseudo Interactive for the PC. It features destructible environments and (in certain races) a mode called "Unwreck" which rewinds time if the player makes a mistake and wants to try again. The game was removed from Games on Demand in August 2012.

A sequel, Full Auto 2: Battlelines, was released exclusively for the PlayStation 3 and PlayStation Portable.

  1. ^ Jastrzab, Jeremy (February 27, 2006). "Updated Australian release list, 27/02/06". PALGN. PAL Gaming Network. Archived from the original on January 11, 2009. Retrieved September 28, 2021.