Full Auto | |
---|---|
Developer(s) | Pseudo Interactive |
Publisher(s) | Sega |
Designer(s) | John Harley Miles Holmes |
Programmer(s) | Jason Hasenbuhler |
Artist(s) | Janice Hertel D. Noel Keshwar |
Composer(s) | Michelle Frey |
Platform(s) | Xbox 360 |
Release | |
Genre(s) | Vehicular combat, racing |
Mode(s) | Single player, multiplayer |
Full Auto is a 2006 vehicular combat racing game for the Xbox 360 developed by Pseudo Interactive and published by Sega. The game was originally developed by Pseudo Interactive for the PC. It features destructible environments and (in certain races) a mode called "Unwreck" which rewinds time if the player makes a mistake and wants to try again. The game was removed from Games on Demand in August 2012.
A sequel, Full Auto 2: Battlelines, was released exclusively for the PlayStation 3 and PlayStation Portable.