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FusionFall | |
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Developer(s) | Grigon Entertainment |
Publisher(s) | Cartoon Network |
Director(s) |
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Producer(s) |
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Designer(s) |
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Writer(s) |
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Composer(s) | Seth Podowitz |
Engine | Unity |
Platform(s) | Microsoft Windows, Mac OS X |
Release | January 13, 2009 |
Genre(s) | Massively multiplayer online role-playing game, third-person shooter |
Mode(s) | Multiplayer |
Cartoon Network Universe: FusionFall was a massively multiplayer online game developed by Cartoon Network and South Korean studio Grigon Entertainment, released on January 13, 2009.[1] The game took place within an amalgamation of Cartoon Network settings that included characters and locations from established shows as well as some unique additions, following a science fiction genre. FusionFall used the Unity engine as its client technology basis.
For the first year, the full game required a subscription; free accounts could only access a portion of the content.[2] On August 29, 2013, the game's servers were shut down. It was unofficially revived by fans as two different games in 2017, the first being FusionFall: Retro (a revival of the original game) and the second being the unreleased FusionFall: Legacy (the original game plus additional content). On April 16, 2020, Cartoon Network issued a DMCA takedown notice to the developers of the games, resulting in Retro being removed entirely and Legacy's cancellation.[3]
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