G-Nome

G-Nome
Cover art, featuring central protagonist Joshua Gant and a Union Tactical Defense HAWC.
Developer(s)7th Level
Publisher(s)
  • NA: 7th Level
  • EU: Bomico Entertainment Software
Director(s)Bill Fahle
Producer(s)Dan Donahue
Todd Porter
Designer(s)Bill Fahle
Dan Donahue
Todd Porter
Artist(s)Jerry O'Flaherty
Jay Lee
Writer(s)Dan Donahue
Composer(s)Chris Boardman
Platform(s)Microsoft Windows
Release
Genre(s)Mech simulation
Mode(s)Single-player, multiplayer

G-Nome is a mech simulation video game developed by 7th Level. Publisher difficulties led to it having a protracted development cycle. Originally intended to be published by Merit as a DOS-based title, it was ultimately released on February 18, 1997, as 7th Level's first 3D game.[2] Reviews upon release were unenthusiastic, as critics found that while the main selling point (that characters could leave their mechs and commandeer others) was innovative, the overall execution of the game was weak. G-Nome was followed up by a real-time strategy spin-off called Dominion: Storm Over Gift 3, developed by 7th Level, but acquired and released by Ion Storm.[3]

  1. ^ "OGR: NewsNet". 1997-02-27. Archived from the original on 1997-02-27. Retrieved 2023-04-15.
  2. ^ "7th Level debuts G-NOME; Its first realtime rendered 3-D game". Business Wire. 1995-11-14. Retrieved 2011-02-05.
  3. ^ "Top Ten (10) Video Game Disasters". Guns Lot. 2007-07-15.