G-Police | |
---|---|
Developer(s) | Psygnosis |
Publisher(s) | Psygnosis |
Producer(s) | Graham Davis |
Programmer(s) | Neil Duffield |
Artist(s) | Trevor Slater |
Composer(s) | Stuart Duffield |
Platform(s) | PlayStation, Microsoft Windows |
Release | PlayStationMicrosoft Windows |
Genre(s) | Combat flight simulation |
Mode(s) | Single-player |
G-Police is a 1997 combat flight simulation video game developed and published by Psygnosis for PlayStation and Microsoft Windows.
The game has a science fiction setting inspired by Blade Runner.[4] This story goes on during 2097, on a colonised Callisto. The game charts the protagonist Slater's attempts to discover the truth behind his sister's mysterious death while working for the titular G-Police. The game begins with the G-Police combating organised criminals before fighting the private armies of powerful corporations in an unfolding conspiracy-themed plot. The gameplay involves piloting VTOL aircraft resembling helicopters, engaging in combat with enemies and protecting allies.
The game made use of cutting edge technology such as force-feedback joysticks and controllers, 3D sound and Direct3D Hardware Acceleration. Critics noted that the game's graphics were some of the most technically impressive of the time, and that this resulted in poor draw distance; the PlayStation version in particular struggled in this respect. The gameplay was more favourably reviewed, with critics praising the solid pacing and variety of mission objectives, though there were complaints regarding poor controls and unfairly high difficulty.