Designers | Steve Jackson, David Pulver, David Morgan-Mar |
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Publishers | Steve Jackson Games |
Publication | 1997 (1st edition) October, 2006 (2nd edition) |
Genres | Science fiction |
Systems | GURPS 4th edition |
GURPS Bio-Tech is a GURPS, the Generic Universal Role Playing Game, sourcebook[1] that covers the implementation of biotechnology in the game. The first edition of the book was written for GURPS Third Edition,[2] while the second edition of GURPS Bio-Tech[3] was written for GURPS Fourth Edition. Both editions of the game are primarily focused on providing supplemental rules, campaign material, and examples of the uses of biotechnology for the players and game-master alike. The second edition contains two outlines for campaign settings (Alexander Athanatos and Draconis) but is primarily focused on providing rules and examples of devices that Game Masters could adapt for use in their own campaigns.
GURPS is a game where players and game-masters can, and are encouraged to, create whatever characters and settings they choose. The GURPS Bio-Tech sourcebook gives them a resource to use should they wish to incorporate elements of biotechnology into their games. The books contain rules and advice for creating a wide variety of possible characters, scenarios, storylines, and campaigns that are influenced by either real-world theories and practices of biotechnology, or the science fiction of advanced genetic alteration, enhancement, and augmentation.