Galaxy Fight: Universal Warriors | |
---|---|
Developer(s) | Sunsoft[a] |
Publisher(s) | Sunsoft
|
Director(s) | Yuichi Ueda |
Programmer(s) | Shigetaka Inaba |
Artist(s) | Atsuki Matsui Daisuke Fukuda Eiji Koyama |
Composer(s) | Masato Araikawa Takayuki Sasaki |
Platform(s) | |
Release | |
Genre(s) | Fighting |
Mode(s) | |
Arcade system | Neo Geo MVS |
Galaxy Fight: Universal Warriors[b] is a fighting game originally developed and published by Sunsoft in 1995 for the Neo-Geo MVS in arcades, and then for the Neo Geo AES console. It was Sunsoft's second fighting game after their 1994 Super Famicom spin-off of their Hebereke series, Sugoi Hebereke, as well as their first side-viewed 2D fighting game.
The arcade version of Galaxy Fight uses 32 four-megabit ROM chips (a total of 16 megabytes of data).[2] A year later in 1996, Sunsoft produced another 2D fighting game also for the Neo-Geo titled Waku Waku 7. Two years after that, in 1998, they joined a small company SANTACLAUS in producing the Sega ST-V powered arcade game Astra Superstars.
In 2017 the game was re-released under the Arcade Archives, developed by Hamster Corporation for the PlayStation 4 and Xbox One, followed by a Nintendo Switch version a week later.[3][4]
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