Gauntlet: Seven Sorrows | |
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Developer(s) | Midway Studios San Diego |
Publisher(s) | Midway |
Producer(s) | David Kunkler |
Designer(s) | Sal DiVita Mark Simon |
Programmer(s) | Boris Batkin Mark Johnston |
Artist(s) | Murphy Michaels |
Composer(s) | Inon Zur Jason Graves Alexander Brandon |
Series | Gauntlet |
Engine | RenderWare |
Platform(s) | PlayStation 2, Xbox |
Release | |
Genre(s) | Hack and slash, dungeon crawl |
Mode(s) | Single-player, multiplayer |
Gauntlet: Seven Sorrows is the follow-up to Gauntlet Legends and Gauntlet Dark Legacy. It uses fantasy fighting action with the strategic role-playing collecting and customization elements for solo play, co-op and an online community.