Gaurav Khanna (physicist)

Gaurav Khanna
Born
Chandigarh, India
NationalityAmerican
Occupation(s)Black hole physicist, supercomputing innovator, academic and researcher
TitleProfessor/Director
AwardsFellow of the American Physical Society
Academic background
EducationB. Tech., Electrical Engineering
Ph. D., Physics
Alma materIndian Institute of Technology, Kanpur
Pennsylvania State University
ThesisBinary Black Hole Coalescence: The Close Limit (2000)
Doctoral advisorJorge Pullin
Academic work
InstitutionsUniversity of Rhode Island
University of Massachusetts Dartmouth
Websitehttps://ccr.uri.edu https://web.uri.edu/gravity

Gaurav Khanna is an Indian-American black hole physicist, supercomputing innovator, academic and researcher. He is a Professor of Physics, and the founding Director of Research Computing and the Center for Computational Research at University of Rhode Island.[1][2]

Khanna has authored 100 publications. His work is focused in the areas of gravitational physics, computational physics, black holes, and quantum gravity. He has also made contributions in the area of black hole perturbation theory, loop quantum cosmology, singularities and gravitational wave science. He is the creator of the OpenMacGrid,[3] PlayStation 3 Gravity Grid,[4] and developer of open-source software for scientific computing for the Mac.[5] His work has been featured multiple times in newspapers and blogs, including The New York Times,[6] HPCWire,[7] Physics Buzz,[8] The Verge,[9] Forbes,[10][11][12] Wired,[13][14] Scientific American,[15] among others. He was named a Fellow of the American Physical Society in 2021.[16]

Khanna served as a guest editor for a 2018 special issue of IEEE CiSE with a focus on supercomputing.[17]

  1. ^ "URI Today From the Department of External Relations and Communications".
  2. ^ "URI Today From the Department of External Relations and Communications". 11 January 2023.
  3. ^ "OpenMacGrid for Mac OS X". 15 April 2020.
  4. ^ "PlayStation 3 Gravity Grid".
  5. ^ "Computation Tools :: C/Fortran".
  6. ^ "That Old PlayStation Can Aid Science". The New York Times.
  7. ^ "Alternative Supercomputing or How to Misuse a Computer". 15 July 2016.
  8. ^ "Gargantua: The Science behind Interstellar's black hole".
  9. ^ "The rise and fall of the PlayStation supercomputers". 3 December 2019.
  10. ^ "Black Holes and Quantum Loops: More Than Just a Game". Forbes.
  11. ^ "Modeling Black Holes With Sony Playstations: The Next Challenge". Forbes.
  12. ^ "Black Holes Could Be Gateways After All". Forbes.
  13. ^ Gardiner, Bryan. "Astrophysicist Replaces Supercomputer with Eight PlayStation 3s". Wired.
  14. ^ "Don't Tell Einstein, but Black Holes Might Have 'Hair'".
  15. ^ "Is Time-Travel Possible?". Scientific American.
  16. ^ "APS Fellow Archive". www.aps.org. Retrieved 2021-10-15.
  17. ^ "Computing in Science and Engeering". March 2017.