Geist | |
---|---|
Developer(s) | n-Space |
Publisher(s) | Nintendo |
Director(s) | Dan O'Leary |
Producer(s) | Ted Newman Hideki Konno Kensuke Tanabe |
Designer(s) | Andrew Paciga |
Artist(s) | W. Randy King |
Composer(s) | Brad Martin Micheal Reed |
Platform(s) | GameCube |
Release | |
Genre(s) | Action-adventure |
Mode(s) | Single-player, multiplayer |
Geist (German for "ghost") is an action-adventure video game developed by n-Space and published by Nintendo for the GameCube, released on August 15, 2005, in North America, on October 7, 2005, in Europe and on November 3, 2005, in Australia. A Japanese release was cancelled.
A prototype of the game was developed by n-Space, who approached Nintendo to be the game's publisher. Nintendo accepted, making Geist the second GameCube game published by Nintendo to receive an M-rating from the Entertainment Software Rating Board (the first being Eternal Darkness: Sanity's Requiem). In the following years, both companies worked closely on the project, with its first showing at E3 2003. Originally announced to be part of the GameCube's 2003 line-up, it was delayed multiple times, making it two years of delay for fine-tuning. During that time, the game's genre changed from the first-person shooter to first-person action-adventure with second-person elements.
Geist received mixed reviews upon release, with critics praising the game for its unique concepts, graphics, and story, while criticism was directed at its poor performance, sluggish controls, and awkward animations.