Geomerics was a software company based in Cambridge, UK, that specialised in creating lighting technology for the video game industry.
The company's main product was Enlighten, software code that calculates indirect lighting ("radiosity") in real-time for live action games running on systems such as the PlayStation 3, PlayStation 4, Xbox 360, and personal computers. The company licensed this code to game companies for incorporation into their proprietary rendering engines.[2][3][4][5]
The software was ported to Nvidia's CUDA platform in 2011.[6]
^Press release: Geomerics Sales Progress, Angle PLC, 14 April 2011. "Geomerics [has secured]... sales for seven new titles with three major publishers in the first quarter. All the new titles are with large publishers and include some of the industry’s most iconic and best selling computer games. In keeping with the games industry’s standard working practices, details of the individual titles and publishers will not be made public until those titles are released. At this time, the only information Geomerics is able to disclose is that three of these titles are scheduled to be released in calendar 2011, all of them well-known and highly regarded game franchises."