Gex (video game)

Gex
Developer(s)Crystal Dynamics[a]
Publisher(s)
Producer(s)Lyle Hall
Designer(s)Justin Norr
Programmer(s)
Artist(s)Mira F. Ross
Writer(s)
Composer(s)
  • Greg Weber
  • Steve Henifin
SeriesGex
Platform(s)3DO, PlayStation, Sega Saturn, Windows
Release
  • 3DO
    • NA: April 7, 1995[1]
    • UK: May 12, 1995
  • PlayStation
    • NA: December 18, 1995
    • EU: April 1996
  • Sega Saturn
    • NA: December 18, 1995
    • EU: April 5, 1996
  • Windows
    • NA: November 7, 1996
    • EU: 1996
Genre(s)Platform
Mode(s)Single-player

Gex is a platformer game developed by Crystal Dynamics. It was originally released for the 3DO in 1995; ports of the game for the PlayStation and Sega Saturn were later developed by Beam Software, and a Windows version was released by Microsoft. It was a pack-in game for Panasonic models of the 3DO later in the console's life. It is the first in the Gex series of video games, and introduces players to the title character, a wisecracking, television-obsessed gecko voiced by comedian Dana Gould, who must venture through the "Media Dimension" and defeat Rez, the overlord of the dimension who wants to make Gex into his new network mascot.

Gex was created by Lyle Hall in 1993 shortly after he had joined Crystal Dynamics, and initially followed a movie stuntman named Gecko X before being retooled at the advisory of lead programmer Gregg Tavares. The game's lead character was intended as a mascot for the developer who could rival the likes of other immensely popular platformer characters – primarily Mario and Sonic the Hedgehog. Initially intended for completion in June 1994, and later in September of that year, development of the game took 21 months, with time constraints and a limited development team leading to numerous production difficulties. Several features were cut because of a necessity to complete the game on time, but some of these features were later re-added by a team of developers who programmed several other secret features into the game.

It was released in April 1995 to largely positive reviews from critics; particular praise was aimed at Gex's unique platforming abilities and Gould's voice work as the character. The 3DO version of the game managed to sell over a million copies, making it one of the system's better-selling games. Two sequels were later released, titled Gex: Enter the Gecko and Gex 3: Deep Cover Gecko, with Gex becoming Crystal Dynamics' mascot for a short time.

  1. ^ Storm, E. (May 1995). "Gamefan Preview: "Gex"". GameFan. Vol. 3, no. 5. DieHard Gamers Club. pp. 84–85. Retrieved September 28, 2018 – via Internet Archive.
  2. ^ Cite error: The named reference bmg was invoked but never defined (see the help page).


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