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Ghouls 'n Ghosts | |
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Developer(s) | Capcom Sega (Genesis, Master System) Arc System Works (Master System) Software Creations (western home computers) NEC Avenue (SuperGrafx) |
Publisher(s) | Capcom Sega (Genesis, Master System) U.S. Gold (western home computers) NEC Avenue (SuperGrafx) |
Designer(s) | Tokuro Fujiwara Shinichi Yoshimoto Hisashi Yamamoto |
Programmer(s) | Hiroshi Koike Masatsugu Shinohara Shinichi Ueyama |
Composer(s) | Tamayo Kawamoto Tim Follin (western home computer versions) |
Series | Ghosts 'n Goblins |
Platform(s) | Arcade, Amiga, Amstrad CPC, Android, Atari ST, Commodore 64, CP System, iOS, PC Engine SuperGrafx, PlayStation, PlayStation 2, Master System, Sega Genesis, Saturn, X68000, Virtual Console, ZX Spectrum |
Release | October 5, 1988 |
Genre(s) | Platform |
Mode(s) | Single-player, multiplayer |
Arcade system | CP System |
Ghouls 'n Ghosts, known as Dai Makaimura (Japanese: 大魔界村, lit. Great Demon World Village) in Japan, is a side-scrolling platform game developed by Capcom, released as an arcade video game in 1988 and ported to home platforms. It is the sequel to Ghosts 'n Goblins and the second game in the Ghosts 'n Goblins series.
It was a commercial success, becoming the eighth highest-grossing arcade game of 1989 in Japan. It was also critically acclaimed, with the Sega Genesis version winning four awards from Electronic Gaming Monthly in 1989, including Best Game of the Year.
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