Glitch (video game)

Glitch
Developer(s)Tiny Speck
Designer(s)
EngineAdobe Flash
Platform(s)Browser
ReleaseSeptember 27, 2011
Genre(s)MMO
Mode(s)Multiplayer

Glitch was a browser-based massively multiplayer online game created by Tiny Speck. The game was developed under the leadership of Stewart Butterfield.[1] Glitch was officially launched on September 27, 2011,[2] but reverted to beta status on November 30, 2011, citing accessibility and depth issues.[3] Glitch was officially shut down on December 9, 2012.[4]

While the game itself was short-lived and considered a commercial failure, the internal messaging tool created for its development is notable for being the basis of Slack, which would go on to become a major corporate communication platform.[5] Tiny Speck was later renamed Slack Technologies, reflecting its new focus.

  1. ^ Terdiman, Daniel. "Watching the birth of Flickr co-founder's gaming start-up". CNET. Archived from the original on 25 October 2012. Retrieved 31 December 2012.
  2. ^ Terdiman, Daniel. "Glitch launches; CNET offers an instant-entry pass". CNET. Archived from the original on 31 August 2012. Retrieved 31 December 2012.
  3. ^ "The Big Unlaunching". Tiny Speck. Archived from the original on 23 November 2013. Retrieved 31 December 2012.
  4. ^ "A sad announcement from Tiny Speck". Archived from the original on 10 November 2013. Retrieved 31 December 2012.
  5. ^ Honan, Mat. "How Stewart Butterfield Created Slack From a Failed Video Game". Wired. ISSN 1059-1028. Retrieved 2024-09-11.