Glitch | |
---|---|
Developer(s) | Tiny Speck |
Designer(s) | |
Engine | Adobe Flash |
Platform(s) | Browser |
Release | September 27, 2011 |
Genre(s) | MMO |
Mode(s) | Multiplayer |
Glitch was a browser-based massively multiplayer online game created by Tiny Speck. The game was developed under the leadership of Stewart Butterfield.[1] Glitch was officially launched on September 27, 2011,[2] but reverted to beta status on November 30, 2011, citing accessibility and depth issues.[3] Glitch was officially shut down on December 9, 2012.[4]
While the game itself was short-lived and considered a commercial failure, the internal messaging tool created for its development is notable for being the basis of Slack, which would go on to become a major corporate communication platform.[5] Tiny Speck was later renamed Slack Technologies, reflecting its new focus.