Global Domination | |
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Developer(s) | Impressions Games[1] |
Publisher(s) | Impressions Games[1] |
Designer(s) | Simon Bradbury[1] David Lester[1] |
Platform(s) | DOS, Amiga |
Release | 1993[1] |
Genre(s) | Turn-based strategy |
Mode(s) | Single-player Multiplayer (hotseat) |
Global Domination is a 1993 strategy game modeled closely on the board game Risk. Impressions Games expanded on the game dividing the world into more territories, adding unit types which could be controlled in a mini-game, adding the concept of unit obsolescence, valuing regions higher or lower than others (for income), and adding the ability to fund intelligence operations.