Globaloria

GLOBALORIAeka
Founded2006
OwnerWorld Wide Workshop
Founder(s)Idit Harel
IndustryEducation Technology
URLwww.globaloria.com
Users17,500 (in 2015)

Globaloria is an online learning platform oriented to K-12 curricula to teach students to design, prototype, and code educational web/mobile games and simulations with industry-standard technology as a means of learning content and creative innovation skills. Globaloria was developed in 2006 by Idit Harel as a project of the World Wide Workshop Foundation with the stated mission of providing all primary and secondary school students in the U.S. with STEM and computing education opportunities.[1] Globaloria is noteworthy among MOOCs as it is based in constructionist learning theory and Harel's research in the MIT Media Lab.

As of May 2015, Globaloria was being used by over 500 teachers and over 17,000 students in over 50 schools. The product serves participants in 15 states: Alabama, Arizona, California, Florida, Georgia, Illinois, Louisiana, Maryland, New York, Ohio, Oklahoma, Texas, Washington D.C., West Virginia and Wyoming.[2] Globaloria technology and content are designed to cultivate engagement in learning among students on a large scale, and has shown success among schools in rural and urban communities of varied socioeconomic status.[3]

  1. ^ Cameron Wilson; Leigh Ann Sudol; Chris Stephenson; Mark Stehlik (2010). Running on Empty: The Failure to Teach K-12 Computer Science in the Digital Age (PDF) (Report). Association for Computing Machinery.
  2. ^ "Products on EdSurge - Globaloria". EdSurge. Retrieved 5 Aug 2015.
  3. ^ O'Hanlon, Charlene. "Don't Play It, Make It!". The Journal. 1105 Media Inc. Retrieved 22 October 2013.