Glory of the Roman Empire

Glory of the Roman Empire
Imperivm Civitas
Developer(s)Haemimont Games
Publisher(s)
Composer(s)Sean Kolton
Platform(s)Windows
Release
  • EU: June 16, 2006
  • NA: June 28, 2006[1]
Genre(s)City-building
Mode(s)Single-player

Glory of the Roman Empire is a 2006 city-building video game set during the age of the Roman Empire, developed by Haemimont Games. The game features a three-dimensional game engine and individual modeling of game character behaviors. The game was released in Spain and Italy in December 2006 by FX Interactive under the name Imperium Civitas. The difference in naming is explained by the popularity of Haemimont's previous games, Imperium I, II and III, which sold more than 1 million copies in these countries.

In the game, the player assumes the roles of city planner, governor, and military leader. Successful players will need planning skills, economic savvy, and—should those fail—military might. The glory of the Roman Empire will challenge gamers to grow a small village into a thriving community through trade with neighbors, while also expanding and defending its borders through more militaristic means. Players will need to focus on the physical and emotional health of the citizenry; as villagers age and mature under strong leadership, they contribute to the development of more advanced societies and larger cities.

A sequel entitled Imperium Romanum was released in 2008.[3]

  1. ^ Adams, David (June 28, 2006). "Shipping of the Roman Empire". IGN. Retrieved March 31, 2024.
  2. ^ "Hail Caesar! CDV and Enlight to Co-publish Glory of the Roman Empire". GamesIndustry. March 7, 2006. Retrieved March 31, 2024.
  3. ^ "Glory of the Roman Empire Single-Player Demo". GameSpot. Archived from the original on July 7, 2006. Retrieved October 6, 2017.