God of War: Ascension

God of War: Ascension
Cover art featuring the protagonist Kratos
North American box art
Developer(s)Santa Monica Studio
Publisher(s)Sony Computer Entertainment
Director(s)Todd Papy
Producer(s)Whitney Wade
Designer(s)Mark Simon
Programmer(s)Vassily A. Filippov
Artist(s)Christopher Sutton
Writer(s)Marianne Krawczyk
Composer(s)Tyler Bates
SeriesGod of War
Platform(s)PlayStation 3
Release
  • NA: March 12, 2013
  • EU: March 13, 2013
  • AU: March 14, 2013
  • UK: March 15, 2013
Genre(s)Action-adventure, hack and slash
Mode(s)Single-player, multiplayer

God of War: Ascension is a 2013 action-adventure game developed by Santa Monica Studio and published by Sony Computer Entertainment for the PlayStation 3. Released in March 2013, it is the seventh installment in the God of War series and a prequel to the entire series. Loosely based on Greek mythology, it is set in ancient Greece with vengeance as its central motif. The player controls the protagonist, Kratos, the former servant of the God of War Ares, who tricked Kratos into killing his wife and daughter. In response to this tragedy, Kratos renounced Ares, breaking his blood oath to the god. Kratos was, therefore, imprisoned and tortured by the three Furies, guardians of honor and enforcers of punishment. Helped by the oath keeper, Orkos, Kratos escapes his imprisonment and confronts the Furies, aiming to free himself of his bond to Ares.

The gameplay is similar to previous installments, focusing on combo-based combat with the player's main weapon, the Blades of Chaos, and other weapons acquired by the game's World Weapons mechanic. It continues the use of quick time events from previous entries but also utilizes a promptless free-form system. Four magical attacks and a power-enhancing ability can be used as alternative combat options, and the game features puzzles and platforming elements. The game also features a redesigned combat system, gameplay mechanics not available in previous installments, and downloadable content. Notably, Ascension is the only installment in the series to include multiplayer, which is online-only and features modes for both competitive and cooperative play. From October 2012 to March 2013, a social experience was available online in the form of a graphic novel titled Rise of the Warrior, a prequel story that tied into the game's single-player and multiplayer modes. Ascension was the last game in the series (production-wise; chronologically it was God of War III) to be based on Greek mythology and also the last one to feature Terrence C. Carson as the voice of Kratos as the franchise shifted to Norse mythology with 2018's God of War and Christopher Judge took over the role of Kratos.

God of War: Ascension received generally positive reviews from critics, who praised its fundamental gameplay and spectacle as true to the series, although the story was deemed to be less compelling than in previous installments. The game's multiplayer element received mixed responses: although reviewers found that the gameplay translated well into the multiplayer setting, they criticized the balance and depth of combat. Ascension sold less than its predecessor, with over 3 million units shipped and received no awards, but it did however, receive several nominations, including "Outstanding Achievement in Videogame Writing" at the Writers Guild of America Videogame Awards and the Academy of Interactive Arts & Sciences award for "Outstanding Achievement in Sound Design".