Gone Home | |
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Developer(s) |
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Publisher(s) |
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Designer(s) | Steve Gaynor |
Programmer(s) | Johnnemann Nordhagen |
Artist(s) |
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Composer(s) | Chris Remo |
Engine | Unity |
Platform(s) | |
Release | Windows, OS X, Linux
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Genre(s) | Exploration |
Mode(s) | Single-player |
Gone Home is a first-person exploration video game developed and published by The Fullbright Company. Gone Home was first released for Microsoft Windows, OS X, and Linux computers in August 2013, followed by console releases for the PlayStation 4 and Xbox One in January 2016, the Nintendo Switch in September 2018, and iOS in December 2018.
Set in the year 1995, Gone Home puts the player in the role of a young woman returning from overseas to her rural Oregon family home to find her family currently absent and the house empty, leaving her to piece together recent events. Gone Home does not feature much interactivity, but instead has the player explore the house at their own pace and determine what has transpired by examining items, journals, and other items left around the various rooms. The Fullbright team, having previously worked on BioShock 2: Minerva's Den, took concepts and ideas from that game to craft an exploration game to engage the player in uncovering the narration by non-linear progression by searching the house, while keeping the project manageable for their small team.
Gone Home received generally positive reviews at release.