Grand Prix 2

Grand Prix 2
Developer(s)MicroProse
Publisher(s)MicroProse
Producer(s)Stephen Hand
Designer(s)Geoff Crammond
Composer(s)John Broomhall
Andrew Parton
Platform(s)DOS
Release
  • WW: July 23, 1996[1]
Genre(s)Simulation racing game
Mode(s)Single-player, multiplayer

Grand Prix 2, released in North America as "Grand Prix II",[2] is a racing simulator released by MicroProse in 1996. It is a sequel to Formula One Grand Prix. It was made under an official FIA license[3] that featured the Formula One 1994 season, with all of the circuits, teams, drivers and cars. The cars were painted with liveries reflecting the races that did not allow tobacco and alcohol sponsors (e.g. 1994 German Grand Prix).

It had 3D texture mapping and SVGA graphics,[4] as well as an early 3D physics engine.[2] A large community of GP2 enthusiasts formed following the game's release. Grand Prix 2 was a commercial hit, and is recognized as one of the definitive racing simulations of its era.

  1. ^ "MicroProse Press Release: Grand Prix II". 1998-01-20. Archived from the original on 1998-01-20. Retrieved 2023-04-15.
  2. ^ a b Cite error: The named reference gsreview was invoked but never defined (see the help page).
  3. ^ "Grip the Wheel, Rev the Engine and Take on the World's Toughest Courses in World Circuit Racing's Grand Prix II™ from Microprose". July 23, 1996. Retrieved 20 August 2017.
  4. ^ MicroProse. Grand Prix II Reference Manual (game manual). First Printing, June 1996. U.S. edition. Page iv.