Grand Prix 2 | |
---|---|
Developer(s) | MicroProse |
Publisher(s) | MicroProse |
Producer(s) | Stephen Hand |
Designer(s) | Geoff Crammond |
Composer(s) | John Broomhall Andrew Parton |
Platform(s) | DOS |
Release |
|
Genre(s) | Simulation racing game |
Mode(s) | Single-player, multiplayer |
Grand Prix 2, released in North America as "Grand Prix II",[2] is a racing simulator released by MicroProse in 1996. It is a sequel to Formula One Grand Prix. It was made under an official FIA license[3] that featured the Formula One 1994 season, with all of the circuits, teams, drivers and cars. The cars were painted with liveries reflecting the races that did not allow tobacco and alcohol sponsors (e.g. 1994 German Grand Prix).
It had 3D texture mapping and SVGA graphics,[4] as well as an early 3D physics engine.[2] A large community of GP2 enthusiasts formed following the game's release. Grand Prix 2 was a commercial hit, and is recognized as one of the definitive racing simulations of its era.
gsreview
was invoked but never defined (see the help page).