Grom: Terror in Tibet | |
---|---|
![]() | |
Developer(s) | Rebelmind |
Publisher(s) | CDV Software Entertainment |
Platform(s) | Windows |
Release | |
Genre(s) | Action-adventure |
Mode(s) | Single-player |
Grom: Terror in Tibet is an action-adventure video game by Polish developer Rebelmind and published by CDV Software Entertainment in Germany in 2002 and worldwide in 2003. Described as an "action role-playing game",[3] the game involves the control of a party of three characters to defeat Nazis in a fictionalised Second World War, seeking the source of mythical weapons in Tibet. The developers designed the game to imitate the tone and narrative of Indiana Jones, stating a desire to return to a "mysterious charm of old adventure games", placing a heavier focus on narrative development and adventure game elements compared to other action games in the genre.[4] Terror in Tibet received a mixed reception from critics, with the game receiving praise for its unique blend of genres, and criticism for its difficult combat and controls, and poor localisation and dialogue.
Website
was invoked but never defined (see the help page).