Ground Control | |
---|---|
Developer(s) | Massive Entertainment |
Publisher(s) | Sierra Studios |
Director(s) | Martin Walfisz Mats Grahm |
Producer(s) | Jeff Pobst |
Designer(s) | Henrik Sebring Martin Walfisz |
Programmer(s) | Dan Andersson |
Artist(s) | Tobias Strömvall |
Writer(s) | Henrik Sebring Arinn Dembo Martin Walfisz |
Composer(s) | Ola Strandh |
Platform(s) | Microsoft Windows |
Release | |
Genre(s) | Real-time tactics |
Mode(s) | Single-player, multiplayer |
Ground Control is a real-time tactics video game developed by Massive Entertainment and published by Sierra Studios, released for Microsoft Windows in 2000. The game focuses on a conflict between two factions vying for control of a planet and a series of alien artefacts contained on its surface, in which players take the role of an officer for each faction, working to achieve their objectives through using a variety of futuristic style of troops, engaging different tactics that make use of their units, the terrain and careful planning.
An expansion for the game was released later that year, before both it and the game were re-released together as a bundle pack called Ground Control Anthology, the following year. The game itself spawned a sequel titled Ground Control II: Operation Exodus in 2004, which improved upon the game's graphics and game mechanics.