Grow Home

Grow Home
Developer(s)Ubisoft Reflections[a]
Publisher(s)Ubisoft
Producer(s)Pete Young[citation needed]
Designer(s)Andrew Willans[citation needed]
Artist(s)Jack Couvela[citation needed]
Writer(s)Ian Mayor[citation needed]
Composer(s)Lewis Griffin[citation needed]
EngineUnity[2]
Platform(s)Microsoft Windows, PlayStation 4, Linux
Release
  • Windows
  • February 4, 2015[1]
  • PlayStation 4
  • September 1, 2015
  • Linux
  • November 10, 2015
Genre(s)Adventure, platforming
Mode(s)Single-player

Grow Home is an adventure platform video game developed by Ubisoft Reflections and published by Ubisoft. It was released for Microsoft Windows on February 4, 2015, and for PlayStation 4 on September 1, 2015. The game follows a robot named B.U.D., who is tasked with growing a plant that will oxygenate its home planet. Players explore an open world, moving B.U.D. and individually using each of its arms to climb and interact with objects.

Initially developed by a small team at Ubisoft Reflections for internal release, the game became popular between co-workers and was eventually planned for official release, confirmed in a blog post by Ubisoft on January 22, 2015. It was created using the Unity game engine, and contains procedural animation and physics-based gameplay, which allow the player's movements to adapt to the game's environment.

Grow Home received favorable reviews upon release, with critics praising its open world and visuals, while criticizing its short length. A sequel, titled Grow Up, was released on August 16, 2016.

  1. ^ "Grow Home". Steam. Valve Corporation. Retrieved March 21, 2023.
  2. ^ Cite error: The named reference GrowHome Web was invoked but never defined (see the help page).


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