Guild Wars 2 | |
---|---|
Developer(s) | ArenaNet |
Publisher(s) | |
Director(s) | Colin Johanson (2012–2016, 2021) Mike O'Brien (2016–2019) Mike Zadorojny (2019) John Taylor (2019–2021) Joshua Davis (2021–present) |
Producer(s) | Amy Liu (2022–present) |
Designer(s) | Colin Johanson Eric Flannum |
Artist(s) | Daniel Dociu Kekai Kotaki |
Writer(s) | Ree Soesbee Jeff Grubb Bobby Stein Tom Abernathy |
Composer(s) | Jeremy Soule Maclaine Diemer Lena Raine Stan LePard |
Series | Guild Wars |
Platform(s) | Microsoft Windows |
Release | August 28, 2012[1] August 23, 2022 (Steam) |
Genre(s) | MMORPG |
Mode(s) | Multiplayer |
Guild Wars 2 is a free-to-play,[2] massively multiplayer online role-playing game developed by ArenaNet and published by NCSoft. Set in the fantasy world of Tyria, the core game follows the re-emergence of Destiny's Edge, a disbanded guild dedicated to fighting Elder Dragons, colossal Lovecraftian-esque entities that have seized control of Tyria in the time since the original Guild Wars (2005), a plot line that concludes in the third expansion End of Dragons (2023). The game takes place in a persistent world with a story that progresses in instanced environments.[3]
Guild Wars 2 is the fourth major entry in the Guild Wars series, and claims to be unique in the MMO genre[4] by featuring a storyline that is responsive to player actions,[5] something which is common in single player role-playing games but rarely seen in multiplayer ones. A dynamic event system replaces traditional questing,[6] utilising the ripple effect to allow players to approach quests in different ways as part of a persistent world. Also of note is the combat system, which aims to be more dynamic than its predecessor by promoting synergy between professions and using the environment as a weapon,[7][8] as well as reducing the complexity of the Magic-style skill system of the original game.
As a sequel to Guild Wars, Guild Wars 2 features the same lack of subscription fees that distinguished its predecessor from other commercially developed online games of the time, though until August 2015 a purchase was still required to install the game.[9] The game sold over two million copies in its first two weeks.[10][11] By August 2013, the peak player concurrency had reached 460,000.[12] By August 2015, over 5 million copies had been sold, at which point the base game became free-to-play.[13] By August 2021, over 16 million accounts have been created.[14] On 16 August 2022, it was announced that Guild Wars 2 will be releasing on Steam as part of the game's 10th year anniversary celebration.[15]
Six major expansion packs have been released for the game thus far; Heart of Thorns (2015), Path of Fire (2017), End of Dragons (2022), Secrets of the Obscure (2023), and Janthir Wilds (2024). A sixth expansion pack is in development, slated for 2025.[16][17] Each expansion pack introduces new content, including new regions of the world to explore, end-game encounters and masteries, with the first three also offering new professions, elite specializations, and seasons of 'Living World'; live content updates that continue expansion storylines and bridge the gap between them.[18] In February 2023, it was announced that future Guild Wars 2 expansions starting with Secrets of the Obscure would be adopting a new release model. Instead of releasing every two to four years with a season of Living World in between, smaller scale expansions would be released more frequently at a slightly reduced price. Additional content for these expansions will then be added through quarterly releases.[19]
zam09
was invoked but never defined (see the help page).pcgames_de
was invoked but never defined (see the help page).