Guilty Gear Isuka | |
---|---|
Developer(s) | Arc System Works |
Publisher(s) | |
Designer(s) | Masaomi Kikuchi |
Composer(s) | Daisuke Ishiwatari Tetsuya Ohuchi Yoshihiro Kusano |
Series | Guilty Gear |
Platform(s) | Arcade PlayStation 2 Microsoft Windows Xbox |
Release | |
Genre(s) | Fighting |
Mode(s) | Single player, multiplayer |
Arcade system | Atomiswave |
Guilty Gear Isuka[a] is a 2D fighting video game developed by Arc System Works and published by Sammy Corporation. Announced by Arc in September, it was released on December 17, 2003, in Japanese arcades as the sixth installment of the Guilty Gear series. Later, the game was ported for a release on the PlayStation 2 (PS2), Xbox, and Windows in Japan. The PS2 version was brought to North America by Sammy, and, in Europe, the home console version was released by 505 Game Street and the PC version by Zoo Digital Publishing.
While the gameplay remained almost the same as in previous titles, the game introduced a four-player battle mode, and the PS2 and Xbox version included new features to the series, including a scrolling adventure, a customization mode, and two new characters. Guilty Gear Isuka received mixed critical reviews. It was praised for its visual, music and customization features. However, although some aspects of the new gameplay—such as the two fighting planes and the turn button—were praised as original, their implementation was criticized. The removal of features present in previous titles was also not well received by critics.
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