Gun Fight

Gun Fight
Developer(s)Taito
Publisher(s)
Designer(s)Tomohiro Nishikado
Dave Nutting (US)
Programmer(s)Tom McHugh (US)
Platform(s)Arcade, Astrocade, Atari 8-bit
ReleaseArcade
Astrocade
Atari 8-bit
Genre(s)Multidirectional shooter
Mode(s)Multiplayer
Arcade systemTaito Discrete Logic
Midway 8080 (US)

Gun Fight, known as Western Gun[a] in Japan[3][1] and Europe,[4] is a 1975 multidirectional shooter arcade video game designed by Tomohiro Nishikado,[5] and released by Taito in Japan[3] and Europe[4] and by Midway in North America.[3][5] Based around two Old West cowboys armed with revolvers and squaring off in a duel, it was the first video game to depict human-to-human combat.[6] The Midway version was also the first video game to use a microprocessor instead of TTL.[6][7] The game's concept was adapted from Sega's 1969 arcade electro-mechanical game Gun Fight.

The game was a global commercial success. In Japan, Western Gun was among the top ten highest-grossing arcade video games of 1976. In the United States, Gun Fight sold 8,600 arcade cabinets and was the third highest-grossing arcade game of 1975, second highest-grossing arcade game of 1976 and fifth highest arcade game of 1977.

It was ported to the Bally Astrocade video game console[8] as a built-in game[9] in 1977[10] and later the Atari 8-bit computers.[11]

  1. ^ a b Akagi, Masumi (13 October 2006). アーケードTVゲームリスト国内•海外編(1971-2005) [Arcade TV Game List: Domestic • Overseas Edition (1971-2005)] (in Japanese). Japan: Amusement News Agency. pp. 40–1. ISBN 978-4990251215.
  2. ^ Akagi, Masumi (13 October 2006). アーケードTVゲームリスト国内•海外編(1971-2005) [Arcade TV Game List: Domestic • Overseas Edition (1971-2005)] (in Japanese). Japan: Amusement News Agency. p. 124. ISBN 978-4990251215.
  3. ^ a b c Stephen Totilo (August 31, 2010). "In Search Of The First Video Game Gun". Kotaku. Retrieved 2011-03-27.
  4. ^ a b "Western Gun". The Arcade Flyer Archive. Killer List of Video Games. Retrieved 2011-04-02.
  5. ^ a b Chris Kohler (2005), "Chapter 2: An Early History of Cinematic Elements in Video Games", Power-Up: How Japanese Video Games Gave the World an Extra Life, BradyGames, p. 18, ISBN 0-7440-0424-1, retrieved 2011-03-27
  6. ^ a b Cite error: The named reference gamespy2 was invoked but never defined (see the help page).
  7. ^ Cite error: The named reference Kent was invoked but never defined (see the help page).
  8. ^ Cite error: The named reference Steinberg was invoked but never defined (see the help page).
  9. ^ Mini-micro systems, Volume 11. Cahners Publishing. 1978. p. 46. Retrieved 12 February 2012.
  10. ^ "Gunfight (Astrocade)". GameFAQs. Retrieved 12 February 2012.
  11. ^ Cite error: The named reference atari was invoked but never defined (see the help page).


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