Gyruss | |
---|---|
Developer(s) | Konami |
Publisher(s) |
|
Designer(s) | Yoshiki Okamoto[4] |
Programmer(s) | Toshio Arima |
Artist(s) | Hideki Ooyama |
Composer(s) | Arcade Masahiro Inoue Famicom/NES Atsushi Fujio Yuichi Sakakura Harumi Ueko[5] |
Platform(s) | Arcade, Atari 2600, Atari 5200, Atari 8-bit, ColecoVision, Commodore 64, NES, Famicom Disk System, PlayStation, Game Boy Advance, Mobile phone |
Release | |
Genre(s) | Shoot 'em up |
Mode(s) | Single-player, multiplayer |
Gyruss (ジャイラス, Jairasu) is shoot 'em up arcade video game designed by Yoshiki Okamoto and released by Konami in 1983.[4] Gyruss was initially licensed to Centuri in the United States for dedicated machines, before Konami released their own self-distributed conversion kits for the game. Parker Brothers released contemporary ports for home systems. An enhanced version for the Family Computer Disk System was released in 1988, which was released to the North American Nintendo Entertainment System in early 1989.
The gameplay is similar to that of Galaga in a tube shooter format, with the player's ship facing into the screen and able to move around the perimeter of an implicit circle. Stars come into view at the centre of the screen and fly outward, giving the impression of the player's ship moving through space.
Gyruss is the second and last game Yoshiki Okamoto designed for Konami, after Time Pilot. Due to pay disputes, he was fired after the release of this game, and he soon joined Capcom, where he wrote 1942 and produced Street Fighter II.
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