Habitat | |
---|---|
Developer(s) | Lucasfilm Games Quantum Link Fujitsu |
Publisher(s) | Quantum Link Fujitsu |
Director(s) | Chip Morningstar[3] |
Producer(s) | Steve Arnold[3] |
Designer(s) | Chip Morningstar[3] Randy Farmer |
Programmer(s) | Chip Morningstar[3] Randy Farmer[3] Aric Wilmunder[3] Janet Hunter[3] |
Artist(s) | Gary Winnick[3] |
Platform(s) | Commodore 64, FM Towns, Microsoft Windows, Mac OS |
Release |
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Genre(s) | Massively multiplayer online role-playing game |
Mode(s) | Multiplayer |
Habitat is a massively multiplayer online role-playing game (MMORPG) developed by LucasArts. It is the first attempt at a large-scale commercial virtual community[4][5] that was graphic based. Initially created in 1985 by Randy Farmer, Chip Morningstar,[6] Aric Wilmunder and Janet Hunter, the game was made available as a beta test in 1986 by Quantum Link, an online service for the Commodore 64 computer and the corporate progenitor to AOL. Both Farmer and Morningstar were given a First Penguin Award at the 2001 Game Developers Choice Awards for their innovative work on Habitat. As a graphical MUD[7] it is considered a forerunner of modern MMORPGs unlike other online communities of the time (i.e. MUDs and massively multiplayer onlines with text-based interfaces). Habitat had a GUI and large user base of consumer-oriented users, and those elements in particular have made Habitat a much-cited project and acknowledged benchmark for the design of today's online communities that incorporate accelerated 3D computer graphics and immersive elements into their environments.
mornf90
was invoked but never defined (see the help page).... established Habitat as a result. This is described as a 2D graphical MUD ...