Hand of Fate | |
---|---|
![]() | |
Developer(s) | Defiant Development |
Publisher(s) | Defiant Development |
Composer(s) | Jeff van Dyck |
Engine | Unity |
Platform(s) | |
Release | 17 February 2015 |
Genre(s) | Action role-playing Roguelike deck-building |
Mode(s) | Single-player |
Hand of Fate is an action role-playing roguelike deck-building game developed and published by Australian studio Defiant Development for Linux, macOS, Microsoft Windows, PlayStation 4, and Xbox One, released via early access on 7 July 2014, and then in the full release on 17 February 2015. A PlayStation Vita version was announced but ultimately cancelled due to development issues.[1]
Hand of Fate has the player work their way through randomized dungeons, generated by cards selected from customizable decks, to try to reach a final boss of each dungeon. Most of the game is played through an in-game tabletop tableau, with the player's actions narrated and executed by the mysterious Dealer, at times requiring the player to make choices to proceed. When combat occurs, the game switches to a third-person perspective brawler-style game, requiring the player to time attacks, blocks, dodges, and other abilities to defeat enemies without losing all their health. As the player progresses, they can earn tokens, which, upon completion of a dungeon (successfully or not), gain them additional cards that they can use to customize their decks for the next dungeon run.
Hand of Fate received generally positive reviews, and led to the successful crowdfunded physical variation of the game. A sequel, Hand of Fate 2, was released in November 2017.