Harvester | |
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Developer(s) | DigiFX Interactive |
Publisher(s) |
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Producer(s) | Lee Jacobson |
Designer(s) | Gilbert P. Austin |
Platform(s) | DOS, Microsoft Windows, Linux |
Release | |
Genre(s) | Interactive film, point-and-click adventure |
Mode(s) | Single-player |
Harvester is a 1996 point-and-click adventure game written and directed by Gilbert P. Austin, known for its violent content, cult following, and examination of violence.[2] Players take on the role of Steve Mason, an eighteen-year-old man who awakens in a Midwestern town in 1953 with no memory of who he is and a vague sense he does not belong there. Over the course of the next week, he is coerced or manipulated into performing a series of seemingly mundane tasks with increasingly violent consequences at the behest of The Order of the Harvest Moon, a cult-like organization which seems to dominate the town and which promises to reveal the truth about Steve and his presence in Harvest.