Hatsune Miku: Project Mirai 2 | |
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Developer(s) | Sega |
Publisher(s) | Sega |
Series | Hatsune Miku: Project DIVA |
Platform(s) | Nintendo 3DS |
Release |
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Genre(s) | Rhythm |
Mode(s) | Single-player |
Hatsune Miku: Project Mirai Deluxe/DX | |
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Developer(s) | Sega |
Publisher(s) | |
Director(s) | Motoshi Takabe |
Producer(s) | Makoto Osaki |
Designer(s) | Motoshi Takabe Hiroyuki Abe Yukihito Yagi Takeshi Hiyori |
Programmer(s) | Fuminori Sato Hiroshi Michikami Yusuke Nakanishi |
Artist(s) | Kazuya Morita |
Series | Hatsune Miku: Project DIVA |
Platform(s) | Nintendo 3DS |
Release |
|
Genre(s) | Rhythm |
Mode(s) | Single-player |
Hatsune Miku: Project Mirai 2 (初音ミク Project mirai 2) is a rhythm game created by Sega and Crypton Future Media for the Nintendo 3DS and the sequel to Hatsune Miku and Future Stars: Project Mirai. The game is also a spin-off of the Hatsune Miku: Project DIVA series of Vocaloid rhythm games and was first released only in Japan on November 28, 2013. Like the original, the game primarily makes use of Vocaloids, a series of singing synthesizer software and the songs created using these vocaloids most notably the virtual-diva Vocaloid Hatsune Miku. It is also the second game to include a Vocaloid made by Internet Co., Ltd., Gumi. An updated version of the game was released in 2015, first in Japan as Hatsune Miku: Project Mirai Deluxe (初音ミク Project mirai でらっくす), then in North America and Europe under the title of Hatsune Miku: Project Mirai DX.[1]