HeroQuest

HeroQuest
High Adventure in a World of Magic
DesignersStephen Baker
Illustrators
  • Gary Chalk
  • Nikki Dawes
  • Max Dunbar
  • Les Edwards
Publishers
Years active
  • 1989–1997,[2]
  • 2020–present
Players2–5
Playing timec. 90 minutes
ChanceDice rolling

HeroQuest, is an adventure board game created by Milton Bradley in conjunction with the British company Games Workshop in 1989, and re-released in 2021. The game is loosely based around archetypes of fantasy role-playing games: the game itself was actually a game system, allowing the gamemaster (called "Morcar" and "Zargon" in the United Kingdom and North America respectively) to create dungeons of their own design using the provided game board, tiles, furnishings and figures. The game manual describes Morcar/Zargon as a former apprentice of Mentor, and the parchment text is read aloud from Mentor's perspective.[3] Several expansions have been released, each adding new tiles, traps, artifacts, and monsters to the core system.

  1. ^ Hall, Charlie (September 14, 2020). "The HeroQuest board game is back from the dead, with a new project from Hasbro". Polygon.
  2. ^ "Fractal Spectrum (Issue 17 - Winter 1997)". BoardGameGeek (in Latin). Retrieved 2020-09-24.
  3. ^ Quest Book (included manual). North America: Milton Bradley (published 1990). 1989. pp. 1, 3, 32. I told him of the dangers, and that he should be patient, for in time he would become a great Sorcerer. But Zargon could not wait; each night he broke into my study and read my spell books. The secrets that were held within them were great indeed. Once he learned these secrets, Zargon fled.