Heroes of Might and Magic: A Strategic Quest | |
---|---|
Developer(s) | New World Computing |
Publisher(s) | New World Computing |
Designer(s) | Jon Van Caneghem |
Programmer(s) | Phil Steinmeyer |
Artist(s) | Julia Ulano |
Composer(s) | Paul Romero |
Series | Heroes of Might and Magic |
Platform(s) | DOS, Windows, Mac OS |
Release | September 1995 (DOS)[1] February 1996 (Windows) |
Genre(s) | Turn-based strategy |
Mode(s) | Single-player, multiplayer |
Heroes of Might and Magic: A Strategic Quest is a turn-based strategy game developed and published by New World Computing in 1995 for DOS. A spin-off of New World Computing's Might and Magic series of role-playing video games, the success of Heroes of Might and Magic led to a number of sequels.
In 1996, NWC released an updated version of the game, ported to Windows 95. This new version included a map editor, random map generator, CD audio, and new scenarios. As a bonus, King's Bounty was also included on the CD.[2]
100k
was invoked but never defined (see the help page).